Written by Fred Bailey
According to Newzoo, one of the leading internet info providers, the global smartphone gaming market is bigger than console gaming.
The overall game market is currently close to $110B annually. By 2020, mobile gaming will take in about $65B on its own.
TechCrunch says mobile gaming is inherently casual, and its success as a serious medium for serious games depends on developing more power for smartphones. Hardware issues like small screens and low processing power hold the smartphone back, and yet the trend continues to boom.
Mobile gaming also boasts equal popularity between men and women.
Nix Hydra is a VC-backed game company with an interesting angle—it was specifically created to attract young women, hence expanding an entire demographic.
That’s the epitome of the prevailing consensus—that mobile game designers need to develop their products not just technologically but also in ambition. The industry needs to diversify to grab hold of its projected audience.
Games don’t have to be simple puzzles. Pokemon Go, for example, asks for a greater level of commitment from the player, and it was enormously successful.
In the future, facial and voice recognition and 3D Scanning will boost mobile gaming by creating characters that look like the players, even going so far as using your facial expressions, by scanning 78 different points on your face to assess emotions.
And advancements in micro-controllers are now able to recognize your voice more easily.
AMD graphic cards coupled with 4K display could render gaming worlds with higher image quality, with AR providing data overlay in real time.
And finally, cloud computing will allow more storage space than ever before, and it’s faster and more reliable.
The 2017 Hollywood Entertainment Technology Festival, Nov. 9-11, will feature a Mobile Games panel session, with Speakers from Nix Hydra, Firefly Games, & Scopely. For more information, visit:www.HETFest.com