Written by Rob Yen
The 2017 Electronics Entertainment Expo, or better known as E3, took place at the Los Angeles Convention Center from June 13-15, 2017. With an attendance of over 68,000 people, and about 15,000 tickets offered and sold to fans, E3 has become one of the most popular gaming conventions in the world.
This year, the annual convention did not disappoint as it showcased and announced some of the hottest and most-exciting offerings from hardware and software developers and publishers from the video game industry.
Industry giants like Sony, Nintendo, and Microsoft showcased their current and upcoming games for the Playstation, Switch, and Xbox consoles, respectively. It’s no wonder these major players had the biggest displays at E3, as the competition for fans and anticipation has become a yearly tradition on the convention floor.
Most of the announcements this year focused on new game titles, with a lack of hardware announcements overall. Areas that seemed to generate a growing trend is the increase in VR-based games, new intellectual property (IP), and franchise expansions. With Facebook’s Oculus Rift, Samsung Gear VR, Sony Playstation VR, HTC Vive, and Google Daydream playing roles at E3, developers are well aware of the capabilities that virtual reality will play in the future of gaming.
However, that didn’t create the most buzz at E3. Walking up to a large stage area that was set up in the middle of the convention floor, you couldn’t help but notice the noise from fans cheering in the audience while massive screens showed players competing against each other on the first-person shooter game, Quake Champions by Bethesda Games. As cameras rolled, players were treated like celebrity athletes as game announcers play-called their avatars’ moves in the game. It’s no wonder a gaming media representative we spoke with said that eSports is the next big influencer in the industry.
This surreal mix of reality, excitement, and electronic entertainment is what E3 looks to achieve. Mission completed.